• Bringing Need for Speed to life with real cars-complete with gamer's POV

    3 monthes ago - By Ars Technica

    Enlarge / Luke Woodham is a professional drift racer. Theo Thomas is a gamer and vlogger. They both raced on an off-road track in real cars but without being able to see out the windshield.
    I don't know about you, but when I play racing games-which I do quite often-I'm quite particular about which camera angle I use. It's almost exclusively the "front bumper cam" these days; after several years using the in-car view , I've found I'm just that bit faster without peering through a simulated windshield. It's a POV I came to love in the first Gran Turismo game two decades ago, and, for me, it...
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